Basic Info

Name

Zephyr

Class

Hexblade Warlock

Level

2

Background

Spy

Player Name

Vishwa Reddy

Species

Yuan-Ti

Alignment

True Neutral

Subclass

Allies & Organizations

Allies

Organizations

Character Backstory

  • Former Status: Spy, identity is now changed
  • Past Life: Forced to abandon the life before his previous life after entering a pact with a mysterious benefactor, adopting a quiet and unassuming lifestyle
  • Goal: Survive
Zephyr's Arrival

Your character, Zephyr, is a former spy. You were caught in the middle of a mission, with seemingly no way out, when a mysterious benefactor reached out his hand and offered you a choice. You saw the worlds he offered to you, but also the pain it would take to get there. Without hesitation, you accepted, wishing for anything but to be caught - a wish you would soon regret.

He gave you powers beyond your comprehension, and he became your patron, turning you into the warlock you are today. You know him as The Informant, though he has many other names. In fact, he took your name, so that you no longer even remember it - you barely remember your previous life, and these memories are starting to fade by the day. He was generous enough to give you a new name, granting you protection under his power, though it is still wise to be careful.

More about The Informant will be revealed, but know he is dangerous, and there is very little to stop him. You know he derives his powers from the concept of power itself, oftentimes drawing it from sacred names (of which he has yours). He has a dark red color motif, often associated with red mist and changing tides.

You enter this new town being sent by the Informant to collect a journal stashed somewhere in one of the buildings. Do this, and he will reward you greatly; fail, and you will pay the consequences - he is always watching. However, as you enter the town, even though your memories are lost, you still feel this new location is foreign beyond anything you ever knew before, and wonder where (or perhaps when) he sent you now…

Additional Features and Traits

  • Deuces Low (Arrival): You are caught between patrons as both contract and Fate now bind you. The fortune teller's mysterious gift of an ever changing card grants you abilities that you do not yet understand. The card has changed to The Beginning and The Comet in your presence. Maybe this nature gives you access to powers even the Informant doesn't have access too…
  • Not the 90% (Cunning): For your swift cunning rivalling Inbad, the party's resident rogue, you managed to deceive the high-security casino into giving you a much higher payout than deserved. You refused to stop before hitting it big.
    • Once per long rest, you can push your luck to reroll any die before knowing the overall outcome.
    • If you choose to do this and fail the reroll (or obtain a result equal to or worse than the original roll), gain one level of exhaustion, or worse…are the cards in your favor?
  • Maiden Voyage (Ineptitude): Talking with Sophie would have left you humiliated if you had any dignity left. But regardless, alongside embarrassment, Sophie instilled within you the wisdom of talking with women.
    • Whenever you engage in cordial and respectful conversation with a woman, add +2 to all rolls.
    • Choosing to act without honor will inflict a -2 penalty.

Treasure

Built with LogoFlowershow